These In-game screen shots are from the “down town district” level another student and I worked on at the end of 2011 called “Testudine”.
Played in the perspective of a FPS, the player must use stealth and quick thinking to manoeuvre the environment, getting past locked doors, security drones, and surveillance cameras. The aim being to hack the main computer and then safely return to there home without being spotted.
To make things harder the player is only given one single life. and only 5 clips of ammo.
Download link coming soon
drones can be made to follow a set path, though if they sense the presence of the player they can stray from this path and search the surrounding area.
An out of order lift, alternative access
seconds before death
drones can be made to follow a set path, though if they sense the presence of the player they can stray from this path and search the surrounding area.
A futuristic stealth game
Testudine